

Regarding Collection of Mana for the Switch, how long has the localization been in the works for Trials of Mana? Kikuta was actually in a supervisory role this time around. Oyamada: Yes, you are able to switch back and forth between the new version and the original versions of the music. Regarding the soundtrack to the game, did Hiroki Kikuta return to work on the game? And will there be an option to change between the new and old soundtracks like the Secret of Mana remake had? Tatsuke: It is still in development, so please wait on further updates to come. Is the Switch version targeting any particular frame rate or resolution at this time? Will there be a class change system like in the original Trials of Mana? In the cutscenes, there were certain portions that the users would fill in the blanks, if you will – in their heads – and we actually had to visualize those portions. Of course, going from 2D – something that didn’t have that three-dimensional quality – and making it 3D, we found that sometimes there would be some spacing that would arise that wasn’t there before when it was 2D, and so we needed to kind of make the necessary adjustments for that. Tatsuke: Yes, it was difficult, especially when it comes to cutscenes. Was it difficult to translate from the style it was from the old pixel art and change it into this dynamic 3D world? But yes, you’re absolutely right, it’s very similar. The sound effects are very characteristic to this game, so a lot of people might recognize a lot. I noticed the sound effects are the same as the original. When it was released in Japan originally, a lot of players really replayed it, and that was one thing that a lot of players enjoyed, and we really to work on it to make it like that here, too. So is the story – kind of in the middle while you’re progressing through the stories, there are a lot of differences depending on who you choose as well. Tatsuke: As far as the prologues for each of these characters go, those are completely different depending on the character, and the endings are quite different as well. Among the six characters, there are kind of pairs within those six, and so if we were to add an additional character, it would kind of interfere with the balance.Īre the stories different enough to really encourage repeat play? We wanted to make sure that these six characters were portrayed in a very captivating way. As far as new stories go, please await further information.

Additionally, it’s the first time that this is available outside of Japan, so many people have not tried the original one, and so we wanted to make sure they could experience it. We really wanted to stay true to the fact that there are six characters, and these characters each have their own stories, and we really wanted to be able to portray those six stories. Tatsuke: As far as the characters go, there are no new characters.
